> #digital-divide , #audio-visual-teaching-learning-aids , #traditional-education , #technology , #software , #education > Define the following terms: 1. Educational technology 2. Digital divide 3. Traditional education 4. Audio-visual teaching/learning aids 5. Software approach ?
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more than 2 weeks ago

Define the following terms: 1. Educational technology 2. Digital divide 3. Traditional education 4. Audio-visual teaching/learning aids 5. Software approach ?

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more than 2 weeks ago
1. Educational technology: Educational technology refers to the use of technology, such as computers, tablets, and the internet, to enhance teaching and learning in educational settings. It includes the use of various tools and resources to improve the effectiveness and efficiency of education.

2. Digital divide: The digital divide refers to the gap between those who have access to digital technologies and those who do not. This divide can be based on factors such as socioeconomic status, geographic location, and level of education, and can impact individuals' ability to access information, communicate, and participate in the digital world.

3. Traditional education: Traditional education refers to the conventional methods of teaching and learning that have been used for centuries, such as lectures, textbooks, and in-person instruction. It typically involves face-to-face interaction between teachers and students in a physical classroom setting.

4. Audio-visual teaching/learning aids: Audio-visual teaching/learning aids are tools and resources that use both auditory and visual elements to enhance the teaching and learning process. Examples include videos, slideshows, podcasts, and interactive multimedia presentations that help to engage students and reinforce key concepts.

5. Software approach: The software approach refers to the use of software applications and programs to facilitate teaching and learning. This can include educational software designed specifically for academic purposes, as well as general productivity tools that can be used to create, deliver, and assess educational content.
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